Consulting for people trying to land a QA job, and for studios trying to build a QA org that works.
For job seekers: a line-by-line review of your CV and portfolio, plus mock interviews modeled on real game studio QA loops, so you walk in ready.
Includes a written CV critique reviewed together on a single call to walk through gaps and positioning, and optional mock interviews for functional, compatibility, or lead QA roles.
Book a call about this →For studios: design a test process from scratch, or fix one that isn't keeping up with your release cadence — test plans, bug triage, and release sign-off criteria.
Typically starts with an audit of the current process and a review of recent releases, followed by a phased rollout of the new test plan, triage cadence, and sign-off checklist.
Book a call about this →For studios: define QA roles, write job descriptions, and run technical interviews to hire testers, leads, and automation engineers who fit your team.
Covers role definition, compensation benchmarking, interview loop design, and sitting in on final-round interviews as a technical evaluator.
Book a call about this →For studios: shortlist and evaluate outsourced QA vendors, negotiate rates and scope, and build a QA budget tied to your release milestones.
Includes a vendor RFP template, a scoring rubric for evaluating proposals, and a budget model that scales test coverage up or down against milestone dates.
Book a call about this →